then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. 1 . That really sounds like IPS needs a more thorough and fundamental rework in that case. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. It's easy! pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. This chance is doubled when the weapon's fire rate is below 2.5. 1/6 the damage it used to deal, but Bleed remains the same at 35. Valve Corporation. New Movie News, Movie Trailers & upcoming Movie Reviews. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. 2020 Digital Extremes Ltd. All rights reserved. Update Infobox Data Each weapon now also gives three different types of damage: impact, puncture and slash. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). your option 2: secondary stat: Icon Learn everything about Warframe's Ash. Impact Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Recommended for use with weapons that have a higher Impact damage than other damage types. 310 Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. That's not how the math works. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Stat-wise, the Tenet Livia is a fantastic melee weapon. Single Element: +25% Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Ergonomic design for optimised comfort. The Synoid Helicor deals the most impact damage of the hammer-type weapons. 1 mod = 5 stacks (resets at 5 stacks) We don't need complicated mods. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. (Half the damage of Puncture). hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. 2. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. i will make suggestions on elements depending on how this goes. Anything with more than 50% of its IPS damage as Slash should split bodies. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. The go-to source for comic and superhero movie fans. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Max Rank Description If you're doing a long survival run, then there are certain requirements. And as of right now it would seem that other procs are better than other. Sourced from official drop table repository. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Each proc has its own value. Official Drop Tables Option 2: Secondary stat increaseonthe IPS mods. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Slash: Slash Damage is one of the three physical damage types. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. 6 . which is why in my suggestion, there would be effectsthat bypasses armour and shields. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Sign up for a new account in our community. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. but the community still wants their OP status. 2020 Digital Extremes Ltd. All rights reserved. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). That's because Corrosive has a +75% against Ferrite. WARFRAME Wiki is a FANDOM Games Community. yes it should, but it shouldnt make enemy levelredundant. Damage = impact + puncture + slash + elemental Puncture: Puncture Damage is one of the three physical damage types. Double Jump - Push jump twice to perform a second jump in mid-air. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Rupture is a mod that increases the Impact damage of Rifles. It's easy! June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Synoid Helicor. So here it is, my suggestion to address IPS. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . but all three increase Elemental Damage, so i guess. . The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. . Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. sooner or later, Slash will be nerffed againor become useless against enemies. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Max Rank Impact - The staggering physical damage type. impact Endo Required To Max The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Void damage is reserved for Operator Amps and the Xaku Warframe. ok, and from your experience, when does a corrosive build become useless? if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Similar goes for Impact. Like my question is are one type of stat more values than other? Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. These are the most common damage types. Only use this on a status primer. If armor didn't scale and was fixed, these numbers won't change regardless of level. (It's weaker than pure Viral before you even pair it with Slash.). It only works on organics due to the weapon's nature. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Stacks multiplicatively with other armor reduction effects. Most builds in Warframe take advantage of the Hunter Mods in some way. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Learn everything about the powerful Epitaph. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. same with reload/fire rate mods. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Chains between enemies up to 3 meters from the target. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. By ((100 + 50) * 10 / 100 = 15). If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Can be combined with Crash Course to provide a 150% increase to Impact damage. Faction mods are worthwhile for consideration if you have multiple elementals and such already. The mods that increase the damage of a type is the percentage of that damage type, not total. Simply selecting the proper config for the occasion ~ been working well for me so far. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Effect caps at 75% at 10 Puncture stacks. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. thehotsung8701A,April 12, 2015. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Log In Sign Up. Piercing Hit: +90% Puncture, +0.9 Punch-through I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. New Impact to Slash Mods Hot or Not?! Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . A +10% impact would do an additional 10 impact. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. If you're a new player, we recommend Corrosive and Heat. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. what point does it become 0?, like what level? The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. what is wrong with players taking a primary,secondary or melee to deal with different enemies? New player here. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Blast is created by combining Heat and Cold. . Very high critical and status chance also with high attack speed. IPS stat mods can look something like this. Credits Required To Max Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). with negative impact riven, you can make whipclaw to be slash-puncture only. 100 Slash will deal 42. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. And impact as a base element is good against shields. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Stacks to 325% increased damage at x10 stacks. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Full The fact that people stay away from impact weapons if they can is a great example. Combined Element:+75%, Some ideas for the Bronze IPS mods: Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Am I right or do I have it completely wrong? Caps at 75% reduced accuracy at x10 stacks. flux rifle might be another one I'd consider), then it gives a significant boost. However, the actual effects from the armor stripping are applicable for the whole squad. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Recommended for use with weapons that have a higher Impact damage than other damage types. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. However, this is a total guess, I personally have never used them at all. Increases effectiveness against enemies with Shields, especially Corpus units. (~6x Neutral). Gas clouds require Faction Mods and high base damage to deal respectable damage. Zetooo94 2 yr. ago Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Increases effectiveness against enemies with Shields, especially Corpus units. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Learn everything about Warframe's Ash. Sign up for a new account in our community. Slash as a base element is good against bare health. So i just started playing warframe again and am still learning the new damage system. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Main: Roasted chicken with roasted potatoes and green beans. you wont be sitting for so long hitting the same target. everyone wants OP builds that pretty much trivialize the entire game. Vendor Sources 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. How to leave a lasting impression on the enemy. Slash is the best IPS damage type. It would also ruin Hunter Munitions. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Update 11.0 (2013-11-20) Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Now. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Impact: Impact Damage is one of the three physical damage types. Enemies cannot recharge their shields naturally while Magnetized. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. A +10% slash would make the weapon deal 5 more slash damage. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. It's scaling armor that breaks it. that is pure and simple, OVERPOWERED! In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. 14,973 Combining two elemental mods will create a combined element. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. you wont be sitting for so long hitting the same target. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Puncture everyone wants OP builds that pretty much trivialize the entire game. each stack has individual duration. Let's go over how they work. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Unique Feature: A two-handed Nikana with extended block angle. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5.