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If you're in search of the best-looking graphics with minimal FPS loss, this might help. My peasant eyes can't even see the screenshots, im not worthy. As a story focused gamer I absolutely loved the first game and loved the second game even more. We didnt really see any benefits to enabling this setting, so we recommend leaving it off to avoid the performance penalty it incurs. The game will look better and run better at all times. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. Leave this setting on Ultra as it offers no real performance hit. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. It is best to use this slider first before changing individual settings. This really helped me. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. Works well in tandem with the AMD and Nvidia sharpening tools. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. All rights reserved. Parallax Occlusion Mapping: this only costs a few frames between Low and Ultra, so maxed out wont hurt too hard. This setting controls the accuracy of water refraction, reflection, and physics quality. This setting dictates the quality of all textures in the game. Seems to have some marginal effect, but the overall pixelated texture remains. You must log in or register to reply here. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. You explore the American Old West with your trusty steed, fending . Try it at your own risk. Quality Preset Level This slider offers a way to set image quality without fussing over each. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Youre better off using TAA or FXAA to remove jaggies, and with AMDs Radeon Image Sharpening or Nvidias new Image Sharpening you can overcome the softer look the game gains under these options, albeit with some shimmering. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. scholarships for students with learning disabilities 2021 11 junio, 2020. If you set individual options first and then use this slider, it may undo or override any alterations you made. For more guides and content on the game, check out our RDR2 hub page. This dictates the accuracy of water surface reflections. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. GPUs with 4GB or less VRAM should try High or Medium. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. I'm extremely excited to replay in first person only after getting a new CPU (probably 5800x) and a 3080. It allows for light propagation through mist, fog, and smoke. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". Come on, theres gotta be comparison pics somewhere. The Medium matches the Xbox One X and offers a good compromise between performance and image quality. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. tivo stream 4k vs firestick 4k; ba flights from gatwick today; saved by the bell actor dies in car crash; loco south boston $1 oysters; rdr2 tree tessellation on vs off. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Particle Quality: minimal impact here; High and Ultra look near identical in motion. Published by on 30 junio, 2022. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. Valve Corporation. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. The "grass level of detail" setting controls how far away the grass is rendered from the player. How Many Episodes in Attack on Titan Season 4 Part 3 Are There? Just don't look at the rocks and trees from too close and enjoy the landscape. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. The output resolution of the game to your display. This setting applies Multisample Anti-Aliasing to items rendered in reflections. Its a beautiful game.Then you decide to hop on RDR2 online and its a complete mod-infested/hacker-infested shit show. This setting determines how accurate the reflections found in glass and puddles are rendered. Turning the grass detail down to three is the sweet spot for looks and performance. The link is below. - Turning TAA / MSAA / FXAA on/off/something in between. All systems vary and the game may perform better or worse depending on your exact hardware configuration. Reflections, for reasons well beyond me and others, are equally murderous. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ I am currently getting good frame rates; if I had to guess, approx. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Reflection quality High and Mirror quality low. Things like campfire smoke, sparks, and more are affected by this toggle. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. Use this if you are struggling with performance, or just barely keeping 60 frames. The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. None have worked for me. This determines the resolution of shadows being cast near the player. This slider will enable and enhance objects that arent in the immediate vicinity of the player. it's still a good plan for using on 1070 with 1080p with 60fps. This is one of first games I want to try on the new cards. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. Thatll do it for the settings. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. I never drop . Keep reflections at Medium or High (if you have the hardware for it), figuring out which of the two works best for you. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. - Tinkering with the resolution scaling setting. There is quite a lot of grass in RDR2. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. So I left it off. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. Press question mark to learn the rest of the keyboard shortcuts. Unless youre me: see self-deprecating insult in the bullet above. Refer to our guide on the topic for a detailed look at which API to go with. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. RELATED: Red Dead Redemption 2 - What Is Lumbago? RDR2 - DLSS vs TAA vs MSAA | Perfomance And Graphics Comparison Benchmark Lab 19.7K subscribers Join Subscribe 712 Share Save 54K views 1 year ago Red Dead Online Blood Money Update - DLSS. nice guide :) love the pink floyd song reference in your name sir. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. It looks next gen imo. Reflection Quality: see above this here is a killer. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. We recommend leaving this setting off and using TAA instead. Nope, accepted it for what it was. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Create an account to follow your favorite communities and start taking part in conversations.