YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". The first option is easy. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. It is only visible to you. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? 3 years ago 0 59:36. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Create an account to follow your favorite communities and start taking part in conversations. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Espaol - Latinoamrica (Spanish - Latin America). I'm covering tank templates fourth because they definitely require the most thought of any template. Hope this was helpful, as always! I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. This guide can be helpful for beginners and experts alike! If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. A Comprehensive Guide to Neuro Bass By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. AT in general is useless and you're better off using tanks to fight tanks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Fix your eco, the rest will be much better. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Build civs until 1939 then build mils. New comments cannot be posted and votes cannot be cast. Then you quadrupled down and decided to waste time building nukes. Support Companies: ALWAYS engineers on your marines. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. HOI4 Soviet Union Guide time. I can't even contain Germany anymore, not even with forts. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Notify me of followup comments via e-mail. All of this is to say, your economy is in shambles. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. The rest are pure inf too with 10 and 15w and aa/at. So, what are you waiting for? For the Axis and anyone who will fight in Africa, reliability is useful. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. And unlike 14/4 marines, once these land they can actually fight. Support companies should be engineer, AA, arty. It is only visible to you. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. All countries trade with you FIRST and buy licenses like Fighter I from you. A mysterious list, a small Hungarian town, and unimaginable horror. Modding guide for the new decisions & missions system in patch 1.5. Please leave a like and subscribe if you enjoy this video. Didn't consider it, didn't know air is now this important. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. @Garface KNEEL BEFORE ME! However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. Helf me, Hanz. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. You can't do it instantly but you can be pretty quick. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). 13-7 heavy tank-mech, that's the baseline template. 2021-08-25 16: Soviet Union Exiles: New focus branches for the return of the Whites or the Tsar: 2021-08-18 15: . With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. This suggests to me that you built too few civs and started making mils too early. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Your email address will not be published. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Cheers! I've been leaning away from conversion. It's often recommended to make some of both. Hi, thank you for the comment. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By the way, this was generally my first game for the Soviets. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! The Path of Marxism/ Leninism2. I hate to say this but it's a terrible template. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). Addressing Interwar Affairs3. The-Greatest-British-Union-Of United-States-Under-The-Empire. This item will only be visible to you, admins, and anyone marked as a creator. How do you properly use the 4cav-1lt to train traits? I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. The independence of Estonia lasted for about 20 years. America didn't intervene. 2017-12-20 17: . And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Support engineer, signal, maintenance, recon. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Get a license for the A-32 to get a 70% bonus. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Welcome to the fourth installment of my division template guide! Thanks for the post. This is so youre not totally unprepared when the Axis invaded you in 1941. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Awesome post could use some similar guide for other nations! Yes, this game is just brilliant, offering countess opportunities to create an alternative history. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. I'm not trying to do the same strategy, but using some parts to improve my game. Might be too much just for sp but it's better than not enough info. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Do I need to pump out 24 widths to win? "Air Production" Focus is banned pretty much everywhere. Support Companies: If armor matters then limit these as much as possible. Therefore, lets proceed into the guide. Did you build a war factory by the age of 41? As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. Let me know, do you think this setup is viable in multiplayer? Create an account to follow your favorite communities and start taking part in conversations. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. I tried it with expert Ai. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Easy to Learn: Tracer - A Comprehensive Guide! Please see the. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. Hm, that seems like a good idea. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Additionally, a 20 width variant is viable since it is a defensive unit. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). MW right may even be worth considering, to make up for your disadvantages against heavy tanks). All trademarks are property of their respective owners in the US and other countries. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Make sure you don't lose your piercing if you go too low! As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. So, here is a list of priorities for your research: This is where my military tactics come in. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. I usually use them in separate divisions, though, like you'll see in template 4.3. So first. You need to sign in or create an account to do that. You should wait with that focus until. This item will only be visible in searches to you, your friends, and admins. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. Revive the Stakhanovite17. Finally, tanks. Always check the Allies for licenses like for CAS or AA-guns! Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! Start a game as the Soviet Union. Engineers, logistics, maybe support AT if you have the techs. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Contents 1 Geography 2 Events Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Variants: For the mot/mech question I'd recommend motorized. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Press question mark to learn the rest of the keyboard shortcuts. Positive Heroism8. ! I ended up putting my entire army on aggressive and sitting back to get some fresh air. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. WWII needs a rework and an expansion on historical. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. For more information, please see our gotta contest air, but admittedly soviets this time around is pretty miserable. 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