She's really annoying but you can pretty much do things as usual. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). I don't understand what makes that matchup positive for Anji. The difference between the attacker's recovery and the period that the opponent is in blockstun. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Pay close attention to how much Axl is committing to that button and counterattack. Sol does an uppercut followed by a fiery straight punch. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Vote for Ramlethal's tiers . When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Popularity. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Sol does an uppercut with his sword's hilt. This is because she loses to Sol and Chipp, two of the best characters in the game. 236S has a use in this matchup. A flying knee which can be followed-up with a spin kick. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Sol Badguy; Giovanna; . Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Goldlewis player: PROMOTE May and Millia! Walk back Far Slash and jumping away can work well. Pot's worst matchups are almost certainly Zato-1 and Axl. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Axl will likely attempt to reset to neutral over extending pressure sequences. Overall much harder than your usual Ram matchup, but not unwinnable by any means. It can clip him which puts him into a stagger state, allowing Ram to get in. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. If he values his life at least. What are the worst matchups in Strive at the moment? Going to ignore the Chipp matchup for the time being, apologies in With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Knocks opponent away and causes slight ground bounce on air hit. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. It's obviously subject to change, but right now, what are the matchups that you most struggled with. GGST - Sol Badguy Overview - Dustloop Wiki High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Sol steps forward and swings his sword. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Overview. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. This is a very small sample size, so should be taken with a big spoon of salt. Hes the best overall balanced character in this game vs the rest of the cast. Has four active windows, but only hits once. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Will lose to any attack before the super freeze but will not waste any Tension in doing so. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. A special type of blocking done by inputting a block immediately before blocking an attack. This page was last edited on 28 January 2023, at 04:05. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Popularity. Nagoriyuki is the opposite of this. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Sol Badguy's Guilty Gear Strive tier match ups. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Sol's faster strike invincible reversal. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Sol grips the opponent with his fist, detonating it with flames. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. You don't like characters with highly interactive pressure. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. If you don't punish it however, she's +2 which means she can keep running her pressure. The number of frames for which a move has hitboxes. Best Match. This can be caused by crouching, certain moves, and being short. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Use it to steal momentum against poor okizeme and predictable pressure. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Sol Badguy - 4.9. Will force a Wall Break if the opponent touches the corner. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Sol Badguy vs. Ramlethal - 18. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. If you let Baiken grab you, she can start to run pressure like. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Someone you don't want to run into. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. There are a ton of interesting results that can be seen from this. I literally can't even play the game against Chipp. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Characters and their match-ups in Strive. : r/Guiltygear - reddit It's not reliable to try going for these though. I think most interestingly is Leo. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Can throw the opponent either forward or backwards. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Search. The amount of Tension gained when the move is input. Remind them that blocking isn't everything. Press J to jump to the feed. May's tier match-ups in Guilty Gear Strive - EventHubs Only 100 matches per match-up. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Only 100 matches per match-up. Guilty Gear Strive originally released in June 2021 . He wears a white coat with purple lining decorated with silver studs and . Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube ), but it's probably time to finally make an exception here. Strategy. An input method to perform a special move in the air as fast as possible after you leave the ground. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. search. 21 sec 18-May-2022 This opening is designed such that the attacker can easily counter the defender's attack with his own. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame You don't like having to work your way in against characters that outrange you. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. He is playing guilty gear and the other characters are playing strive. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Zato-1 - 4.7. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . 24. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. This is actually not true. You should only ever really use air dash in the MU on reaction when you see a whiff. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Best Video Games of All Time - Page 70 - Metacritic The advancing plus on block mid. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Potemkin - 5.8. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. 8.5K 30.5K 2.7K . As Ram, you might have to rely on faster normals to avoid his spin, but. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. . Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Guess like your life depends on it. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Shorter active window compared to the ground version. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Guilty Gear Strive - Wikipedia Slower than 5P and 5K, but hits lower to the ground. When a character's hurtbox is entirely beneath an opponent's attack. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Every other poke is 40+. It's risky but can work. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Upward swipe that hits overhead pretty quickly. Overview | Frame data | Matchups | Strategy Return to Top. this move builds when normal or instant blocked. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). This Frame Advantage value is based off the fact that the very first active frame touches the opponent. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Giovanna | Guilty Gear Wiki | Fandom If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Ramlethal's Guilty Gear Strive tier match ups. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. For example, although May has the highest average win chance, she isn't number one in this chart. They have a ton of po. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Business as usual but just make sure you stay aware of Testament being able to use. 12k matches is a lot, and 100 matches PER MU is not bad. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. The opposite of hoping your main will be buffed, ________ thinking. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Browse our network 9 . Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. This move and the 236K it canceled from are considered one multi-hit attack. He's too fast, period. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Day diff. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Worst Match. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Legend. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. This is a very momentum based matchup, first to break the wall usually wins. by 25% before applying R.I.S.C. Occurs after Startup. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Test 6P is juiced so if Ram gets 6P happy just slap them. This can be caused by crouching, certain moves, and being short. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. 6S can be kara canceled into any special move. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. To challenge these normals, Ky pretty much has to commit to. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. sweep that can slip under many attacks. Bridget vs Sol Badguy Matchup Knowledge. It's also a bit more complex than Guilty Gear Strive. Slow but high reward anti-air that mainly sees use as combo filler. Nagoriyuki - 5.6. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Baiken's small stature and large buttons work well to corner Axl. Its start-up and travel distance increases the longer S is held. Can gatling from 5K, 2K, or c.S for a mix-up. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Data in [] represents values when fully charged. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. This can be combined with dash momentum to cover large distances extremely quickly. 23. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Giovanna has red hair and a tanned skin complexion. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. I "modernized" the Blinkitys version to be more accessible. Dream Interpretation / And /bet A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Testament pressure is now something to worry about in this new patch, do not let them lock you down. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Faust - 5.4. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. When he whiffs something like, Business as usual, watch out for Nago doing. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. What are the worst matchups in Strive at the moment? In general, use low-commit moves like your K and P buttons. Be ready to jump! Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. In the case of 2H, this is faster than letting the move recover by itself. Worst Match. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Links into c.S on Counter Hit for a decently powerful conversion. The two I found were Chipp against Pot and Pot against Doctor Who. Sol has some of the strongest defensive tools in the game. Win rate. This attack is Sol's best point to use Roman Cancels in most combos. Sol Badguy vs. May - 18. 03 Mar 2023 23:47:00 . Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Baiken is very nimble and annoying to deal with in the neutral. Baiken presents threatening abilities to counteract her own playstyle. Launches opponent and switches sides on hit, hard knockdown upon landing. I mean there's that but he also has some pretty polarising matchups too? Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. 13th overall. Nago starts to out range even your normals once he starts getting into higher blood levels. Sol lunges forward half-screen with a flaming straight punch. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Combos into 6S on crouching opponents and links into c.S on Counter Hit. A window in which to cancel a move. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Nago's neutral is completely dictated by how much blood he has. Counter Hit state during recovery until landing. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. They have some good and bad matchups, but can be very effective in the right hands. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Vote for tiers. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. At long range, you can use Banjoneto to hit Chaos. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Slight ground bounce on hit, hard knockdown upon landing. Competent neutral and approach tools that get even stronger with meter. GGST - Ramlethal Valentine Matchups - Dustloop Wiki He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. - Difference between the tier scores from today and . The safest option is attempting to jump out, but it can be predicted and punished. Guilty Gear -Strive-Anji. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Resources. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. May's Guilty Gear Strive tier match ups. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing.