Build a heavy industry, add on a pristine nanoforge. Greeting everyone, wanted to share a great world seed. 10.0.17763 Build 17763. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. For more information, please see our It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Is there a way to disable most of the 4x factor like the random faction events? So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Diplomatic victory: You are friendly or better with every faction. Wars can actually lead to the extinction of a faction entirely. Is it possible to add a config for those costs? Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Copyright 2023 Robin Scott. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Also destroying war fleets with my tiny group of ships felt great. Here's the error: That sounds really nice, how does it work around worlds you don't own? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. It used to be called Starfarer. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Author: Histidine. If mods are used when you rolled the seed, make them known. How do factions handle the "freedom" the mod gives them? Survey data can be sold even if the player has already colonized the relevant planet. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Mainly new items and overall nerf to the planets. Probably NGO. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Cells spawn because Technology/Industrial activities generate interest. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Do you want massive Fleet battles? Its a chaotic universe and you cant be everywhere at once. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. hi um GraphicLib is not downloding as a .zip help pleas! ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Choose your faction (or establish your own) and dominate the Sector! Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. No. Make sure you have enough crew & supplies afterwards to keep your fleet operational. We praise everyday that mod author plays the same game as we do. Pirates will also raid you, and frequently when at -100. So is Nexerelin worth it? 2 million if you babysit your colony and do minimal bounties. I really should have split this guide up. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. For more information, please see our Basically follow the above guide. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Let's go over the basics of how to install mods in Starsector. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. The powerful open-source mod manager from Nexus Mods. Starsector 0.95.1a is out! I think specifically in the nexerelin thread, there is discussion about it. Bug when i launched the campaign, after distributing my skill points at the character creation. . You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Uploader: Histidine. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Nex adds alot of stuff that frankly should be apart of the base game. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . I do mining/exploration missions early on for creds. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Privacy Policy. A lot of things have changed, that effect colonies in starsector 0.95a. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Wish pirates had better stuff, that you might want to use even? ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Really gives those epic space battle feels more than vanilla imo. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. http://fractalsoftworks.com/forum/index.php?topic=9175. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Since my save got corrupted recently I've had no luck in finding good systems for colonization. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. The people that hate you will come for you. csv is missing systemsCheck starsector log for more info , Or joining a war fleet I sent waiting in orbit around a planet. MN-1525049403752618632 (originally started this run on RC12). I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? I think specifically in the nexerelin thread, there is discussion about it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Great times. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Microsoft Windows 10 LTSC. If you make use of agents to increase your relations before starting your colonies, it's by far easier. I don't even bother to take planets and stations over anymore it's so bad. Save game crash / corruption! Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Big thing however, you must not be hated by any faction other than the luddic path. You can easily obtain new cores from farming Remnant in late game. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. StarSector update 0.95a is here. 99% of the time, this happens because Starsector ran out of memory. Even more memory is needed. I came back to the game this week after a long absence. Cookie Notice starsector nexerelin colonizationmostar bridge jump injuries. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can establish a colony easy, no problem. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" or say "don't steal my organs! However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Tried this ^^ and it worked like a charm! Other than that it's all upside. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Really? No mods for this one. It's not the same map. For colonizing, systems with multiple planets . beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? It also allows you to build storage space-station-waystations. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Any way to disable this or make the cooldown longer then playtime? What about Pirates? Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Also it allows you to recruit fleets to fight on your behalf. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). The more markets you give them, the stronger they come back. Before the 0.95a update there was an option to disable this at the start, now it's missing. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Choose your faction (or establish your own) and dominate the Sector! Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. What were they thinking? We cover, exploration, ship design, combat, colony management, late game ships and combat. They were around in 54 and especially in 62! Can you be a Commissioned officer for a faction and still colonize? The current one is the support one, making it nigh impossible to fight properly. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Histidine, since you are updating this very often (appreciated!) Starsector 0.95.1a is out! Create an account to follow your favorite communities and start taking part in conversations. Absolutely not. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. But at least it should work as soon as I release something. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. (OutOfMemoryError). You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Install hundreds of mods with the click of a button. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. So theres a data point for you. You should have already obtained blueprints for your colony stations & fleet through exploring. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Starsector Nexerelin Colonization. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Best thing about Nex, it adds alot of content to the game. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. I appreciate this. and our Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Nice to see (N)exerelin back, good work Histidine. Nexerelin is an absurd mod, but sadly a necessary one. It's a massively expensive project in every way. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Cookie Notice Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. MagicLab discord: https://discord.gg/EVQZaD3naU. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". and our Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. You can turn off the random events for your own faction, idk about others. Nexerelin adds a layer of complexity and challenge that the game does need. and our You can take down their bases to halt the attacks, though. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. .95.1a-RC6. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. By default you can have 2 agents (accessed through the Intel screen). This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. PantlessTemplar 2 yr. ago. Edited the title and fixed a few grammatical errors here and there and added new info. Will I be able to do the same with Nexerelin? Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! I would recommend base game over Nex, at least until it gets stale. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded.